Hi Everyone,
A new build (0.7.1) with two new levels is now available! Clear the enemies from Dorland Castle and work with Stella to secure the castle gate. The gameplay time has doubled from our last build, with improved Elemental Warrior AI, new enemy spawning mechanics, and a complete rework of the sound effects, and more. See the full patch notes below for more details. Update the Sword Reverie Demo on Steam to try out the new build.
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Sorry for the long delay with the new build after the Steam Game Festival. One of the developers working on level design had to go through surgery, which led to some delays. He is recovering now, so hopefully we can get back on track with development.
Early Access Update:
I would also like to provide an update on the release window for Early Access. We may need another 3-4 months before Early Access. You will be the first to know when we have a firm release date.
We are trying our best to get the game ready for Early Access. We want to make sure the game feels complete and has enough content for Early Access. We are still working on loot, crafting, and progression, as well as the AI for two new enemy types. We also need a bit more time to finish a few more levels. We may also delay our Japanese VO until shortly after Early Access so we can find the best voice talent and make sure we have properly implemented localization.
I understand that the delays to the Early Access release of Sword Reverie are frustrating, so thank you for your patience.
Full 0.7.1 Patch Notes:
- Created two new levels (4&5)
- Clear the enemies from Dorland castle in level 4
- Help retrieve supplies to reinforce the castle gate in level 5
- Added new enemy spawn mechanic
- Added chests
- Added teleport mechanic
- Moved cleave tutorial from level 3 to level 4
- Reworked sound effects
- Combat sound effects (melee and ability)
- Enemy sound effects
- Footsteps
- Bug fixes and improvements
- Improved Elemental Warrior AI
- Changed title menu to single start button