The Sword Reverie Team wishes everyone a Merry Christmas and Happy New Year. May 2021 be an even greater year for VR and anime gaming!
While we originally hoped to provide a big update to the Sword Reverie Alpha before Christmas, we started making changes in too many places and the game ended in a buggy state. We will instead ship a smaller iterative update before the end of the year and make the bigger update available in mid-January.
Here is a preview of some of the bigger things that we have been working on:
New Enemy: Wisp
Before the Kickstarter, one feedback we had from playtesters was to add a fast-moving enemy that swarms the player but can be killed quickly. We created concept art for such an enemy and will be creating 3d models for it soon. The elemental wisp may look like a weaker Elemental Spirit, but beware of its Kamikaze attack!
We are in the process of redesigning the map and levels for the early access version of the game. There are some very sizable changes to the level design based on your previous playtesting feedback. We spread out the tutorial and added more encounters that allow players to effectively utilize the unique elements and skills in Sword Reverie. The scenery you see during the level has also been given much more thought and polish.
Progression and UI:
Finally, we are also working on some of the progression systems, including designing the save/load system, exp/leveling, and weapon equipping/crafting.