The music and sound effects, the things you hear in a game, are often just as important as the graphics you see. Sound design is even more important in a VR game, where spatialized sounds are crucial to the player's sense of immersion. That's why we are working hard to have new music composed for Sword Reverie and to create new sound effects.
Thanks to our awesome Kickstarter backers, we are proud to announce that Roc Lee will be joining our team as Composer and Sound Designer. He will compose captivating music for the game and make every interaction in the game a joy on your ears.
Here is the main theme that Roc composed for Sword Reverie:
We are also completely reworking the sounds for the combat, abilities, and enemies, and you will be able to hear these new sound effects in Sword Reverie soon.
Here is a quick introduction from Roc Lee:
Growing up my favorite games have always been JRPGs such as Final Fantasy and Chrono Trigger, and the Final Fantasy Tactics series. I am also especially fond of fantasy anime series like Dragon Quest, Slayers, Magic Knight Rayearth, and certainly more recently Sword Art Online and Full Metal Alchemist. Sword Reverie’s world, art style, and story rekindle a deep nostalgia for classic Anime Fantasy in me and I'm excited to join the Isekai team in crafting a magic and sword fighting filled world for players to step into and become a part of. I really enjoy writing melodies and finding ways of recasting and reusing melodies through orchestration and reharmonization. My goal is to create music that will evolve and build meaning as it supports the player through their journey and becomes a part of their story.
Sword Reverie Team