Sorry for the lack of updates over the past two months. We are still working on the game despite some challenges. We remain committed to improving the game. We will be finishing the Japanese version (VO, subtitles, and UI) and the Chinese version (subtitles and UI) soon. After that, we will add more weapons and abilities, improve the diversity between different enemies, and implement more content. Thank you for your patience.
What we are working on:
- We cast Tajima Saran as Stella’s Japanese CV and Onodera Yuki as Magnus’ Japanese CV. We have finished recording all Japanese VO.
- We added English subtitles, which will be released in an updated build soon.
- We have finished translating all text to Japanese, and are working on translating text to Chinese.
- We are working on the ability to switch VO, subtitle, and UI language.
Why we had a lot of delays:
- The game had decent sales, but was still below our initial estimates. We identified a lot of bugs and issues, which we quickly fixed. However, it will take us more time to add more gameplay and enemy diversity, which was a key thing people wanted. However, with the lower sales than predicted, we had to rethink our development a bit.
- I couldn't work on this game full time anymore, since it was financially unsustainable. I had to spend time interviewing for a day job and continue working on the game in a much more limited capacity. Our other main developer traveled back to China to get married and got caught up in the Shanghai lockdown. We also couldn’t afford to bring our contractor on full-time. Overall we just didn't have much availability to work on the game over the past two months.
- The Japanese voice-over and in-game localization effort were much more time-consuming than we had initially anticipated. While we have finished casting the JP voice actors and finished our VO recording, there are still many issues in-game, such as bugs with subtitles and improper text formatting.
- We are working to address our lost development bandwidth but will need some time for our plan to come together.
日本語版はまだ開発中です, 遅れて申し訳ありません
日本の声優を選びました。
中文版还在开发中,开发团队进展缓慢,深表歉意。
Sword Reverie will be launching in 24hrs! Game keys and DLC keys will go out on release day.
Here is the first look at the Digital Deluxe Bundle for Digital Deluxe Backers. Additionally, Kickstarter backers of the Digital Deluxe tier and higher will receive their Exclusive Backer Weapon + Thank You Audio. Look for your name in the credits!

Didn't back the Digital Deluxe tier but don't want to miss out on the Soundtrack and Artbook? You can complete your set by purchasing the Digital Deluxe version on Steam or Oculus.


![]()
When Stella was young, she lived happily with her parents. The humans and elementals lived in peace. However, one night everything changed.
Learn more about Stella's tragic past in the Sword Reverie Prologue Manga.
Sword Reverie is only 2 days away from Early Access. Hope you are excited and ready to jump into the game! We will be sending out game keys and digital deluxe keys to Kickstarter backers who pledged for them shortly before release, so be on the lookout for an email.
Have friends that might be interested in Sword Reverie? Tell them about the game and have them join in on the fun on release day!
With Early Access coming in 10 days, here is a behind-the-scenes look at Sword Reverie Development in the past 3 years condensed into 3 minutes.
Due to the high demand for playtesting the beta version of Sword Reverie on Steam, we are now accepting beta signups on our Steam page and will provide more playtesting opportunities soon.
Sign up now!
The Sword Reverie PC VR Early Access starts January 21, 2022.
Your journey in the Kingdom of Newcrest begins! Will you be able to master the four elements, skillfully use your awesome abilities, and defeat an Elemental Centaur?
We have already sent out Beta invites to more than 400 Kickstarter Backers and 400 playtesters. Participated in the Beta? We would love to hear your thoughts.
Share your feedback in our survey: https://forms.gle/PGsRWt49myoXKv9e9

Happy Thanksgiving to those of you in the USA. After 3 years in development, the Early Access portion of Sword Reverie is complete! We will be conducting a final round of testing starting on December 17th, 2021 to find bugs and adjust difficulty. Early Access release date will be announced soon!
For all our Kickstarter backers, we thank you again for your support in helping us make our game a reality, and thank you for your patience as we delayed the game to make sure we could release a game we are proud of. Due to these delays, we would like to invite all our Kickstarter backers to participate in our closed beta. You will receive instructions on how to participate in the closed beta for the platform you selected (Steam or Oculus PC VR) on December 17th.
Not a Kickstarter backer? During the closed beta period, we will randomly select players who have signed up for our mailing list or playtests on Steam on a rolling basis starting December 17th, so keep an eye on your email and make sure you whitelist [email protected].
We look forward to having you join us in the world of Sword Reverie and love to hear your thoughts on the game!
FAQ:
How complete is the game?
All features and content for the Early Access are complete, including 12 levels, the first boss fight, and the first chapter of the story. However, bugs and balance issues are to be expected. If you would like to avoid as many bugs and balance issues as possible, we suggest you wait until Early Access before playing.
Can I livestream or create videos about the Sword Reverie Closed Beta?
There is no NDA for the beta, but please explain to your audience that this is a closed beta, and bugs and balance issues are to be expected.
Will my progress in the beta be saved?
Unless a major bug is discovered, player progress will be carried over to Early Access.
Missing features and bugs?
Digital deluxe features for Kickstarter backers, including Kickstarter exclusive weapon, Digital Artbook, and Soundtrack are not yet available and will be sent out during Early Access.
Chinese and Japanese Support
Unfortunately, we haven’t finished our translation and Japanese voice acting. This is our top priority to finish after the Early Access launch. If you want to play Sword Reverie in Chinese or Japanese, please wait a little while longer. We thank you for your patience.
Hi Everyone,
Our latest alpha build (0.7.5) has been completed. There have been many changes to the progression and difficulty balance, the music and sound design of the game, as well as two additional levels. Update the Sword Reverie Alpha on Oculus/ or Sword Reverie Demo on Steam to try out the new build!

We have recorded voiceovers with our voice actors up to level 7, but haven’t implemented them in-game yet. They will be implemented before our upcoming beta tests.
Due to changes we are making to the progression and save file system, previous progress will not be carried over to the current alpha version. Sorry for the inconvenience, but player progress will not be saved between the remaining alpha tests until the beta test (which is coming soon).
Please complete our survey to let us know your thoughts!
Hi Everyone,
Our latest alpha build (0.7.3) has been completed. The build features a brand new ranged variant of the Elemental Spirit, our first ranged enemy type. Update the Sword Reverie Alpha from Oculus to try out the new build!

Defeat the ranged elemental spirit from afar or block their ranged attack with your sword until you can get closer. 0.7.3 also has two additional levels. Level 6 introduces you to the ranged elemental. Level 7 allows you to investigate outposts to track down the Elemental Centaur.
Lots of the voice acting are still placeholders which we will replace soon. We also had some regressions on the sound effects in this build which we are working to resolve. Please bear with us.
Please complete our survey to let us know your thoughts!
Survey: https://forms.gle/ZKxgRe5eWjcfHwvh6
We plan on releasing another 1 or 2 alpha builds before we consider the content of the game ready for Beta. We are working hard to wrap up the development of all the content we had planned for Early Access. Your patience allows us to ensure that when we release in Early Access, Sword Reverie becomes the starting point for an exciting adventure.
However, development doesn’t end there. We have additional enemies, abilities, weapons, bosses, and even graphics improvements planned ahead.
Full 0.7.3 Patch Notes:
- Added new enemy type: Ranged Elemental Spirit
- Block ranged attacks to avoid getting hit
- Created two new levels (6&7)
- Learn how to counter ranged enemies in Level 6
- Investigate outposts, learn more about Stella’s past, and find hints to track down the Elemental Centaur in Level 7.
- Added locked chest mechanic
- Bug fixes and improvements
- Fixed issue where pauses right before level completion caused unexpected behavior
- Fixed bugs and made improvements on Enemy AI
- Enemies now drop loot from Level 2 and onward
- Added objective indicators to Level 3
- Added chests to Levels 2 and Level 3
Hi Everyone,
A new build (0.7.1) with two new levels is now available! Clear the enemies from Dorland Castle and work with Stella to secure the castle gate. The gameplay time has doubled from our last build, with improved Elemental Warrior AI, new enemy spawning mechanics, and a complete rework of the sound effects, and more. See the full patch notes below for more details. Update the Sword Reverie Demo on Steam to try out the new build.
Please complete our survey to let us know your thoughts!
Survey: https://forms.gle/a8qiX81R8aEFD4Fk7
Sorry for the long delay with the new build after the Steam Game Festival. One of the developers working on level design had to go through surgery, which led to some delays. He is recovering now, so hopefully we can get back on track with development.
Early Access Update:
I would also like to provide an update on the release window for Early Access. We may need another 3-4 months before Early Access. You will be the first to know when we have a firm release date.
We are trying our best to get the game ready for Early Access. We want to make sure the game feels complete and has enough content for Early Access. We are still working on loot, crafting, and progression, as well as the AI for two new enemy types. We also need a bit more time to finish a few more levels. We may also delay our Japanese VO until shortly after Early Access so we can find the best voice talent and make sure we have properly implemented localization.
I understand that the delays to the Early Access release of Sword Reverie are frustrating, so thank you for your patience.
Full 0.7.1 Patch Notes:
- Created two new levels (4&5)
- Clear the enemies from Dorland castle in level 4
- Help retrieve supplies to reinforce the castle gate in level 5
- Added new enemy spawn mechanic
- Added chests
- Added teleport mechanic
- Moved cleave tutorial from level 3 to level 4
- Reworked sound effects
- Combat sound effects (melee and ability)
- Enemy sound effects
- Footsteps
- Bug fixes and improvements
- Improved Elemental Warrior AI
- Changed title menu to single start button
Physical rewards for the Sword Reverie Kickstarter have arrived from our manufacturer (Finally!). Please update your shipping address on the Kickstarter survey before March 21st if you have moved. We will be locking down the address and printing shipping labels after that.
All the rewards are of great quality. We are really happy with the manufacturer and hope you are too. Apologies for the long delay, but shipping has been really slow due to COVID.

There is a free demo of Sword Reverie available on Steam during the Steam Game Festival (February 3rd 10am PST to February 9th 10am PST). The free demo will be open to everyone. If you did not back a tier that includes alpha/beta access, now is your chance to try out the game!
Demo Link: https://store.steampowered.com/app/1377430/Sword_Reverie/
The new build is currently only for Steam, but a new build for Oculus will be provided to Oculus alpha/beta backers soon.
The music and sound effects, the things you hear in a game, are often just as important as the graphics you see. Sound design is even more important in a VR game, where spatialized sounds are crucial to the player's sense of immersion. That's why we are working hard to have new music composed for Sword Reverie and to create new sound effects.
Thanks to our awesome Kickstarter backers, we are proud to announce that Roc Lee will be joining our team as Composer and Sound Designer. He will compose captivating music for the game and make every interaction in the game a joy on your ears.
Here is the main theme that Roc composed for Sword Reverie:
We are also completely reworking the sounds for the combat, abilities, and enemies, and you will be able to hear these new sound effects in Sword Reverie soon.
Here is a quick introduction from Roc Lee:
Growing up my favorite games have always been JRPGs such as Final Fantasy and Chrono Trigger, and the Final Fantasy Tactics series. I am also especially fond of fantasy anime series like Dragon Quest, Slayers, Magic Knight Rayearth, and certainly more recently Sword Art Online and Full Metal Alchemist. Sword Reverie’s world, art style, and story rekindle a deep nostalgia for classic Anime Fantasy in me and I'm excited to join the Isekai team in crafting a magic and sword fighting filled world for players to step into and become a part of. I really enjoy writing melodies and finding ways of recasting and reusing melodies through orchestration and reharmonization. My goal is to create music that will evolve and build meaning as it supports the player through their journey and becomes a part of their story.
You can follow Roc Lee on Instagram and Twitter:
https://www.instagram.com/rocleemusic/
https://twitter.com/rocleemusic
Best,
Sword Reverie Team
The Sword Reverie Team wishes everyone a Merry Christmas and Happy New Year. May 2021 be an even greater year for VR and anime gaming!
While we originally hoped to provide a big update to the Sword Reverie Alpha before Christmas, we started making changes in too many places and the game ended in a buggy state. We will instead ship a smaller iterative update before the end of the year and make the bigger update available in mid-January.
Here is a preview of some of the bigger things that we have been working on:
New Enemy: Wisp 
Before the Kickstarter, one feedback we had from playtesters was to add a fast-moving enemy that swarms the player but can be killed quickly. We created concept art for such an enemy and will be creating 3d models for it soon. The elemental wisp may look like a weaker Elemental Spirit, but beware of its Kamikaze attack!
Redesigned Levels:

We are in the process of redesigning the map and levels for the early access version of the game. There are some very sizable changes to the level design based on your previous playtesting feedback. We spread out the tutorial and added more encounters that allow players to effectively utilize the unique elements and skills in Sword Reverie. The scenery you see during the level has also been given much more thought and polish.
Progression and UI:

Finally, we are also working on some of the progression systems, including designing the save/load system, exp/leveling, and weapon equipping/crafting.
Happy Thanksgiving to those of you in the US! Here is a turkey boss design for some extra holiday flavor. It's actually inspired by phoenixes and harpies, but with some stuffing and gravy, I think it will make a fine feast. 
Alpha demo Steam keys and Oculus invites have been sent to Kickstarter backers. Let us know if you didn't receive an email or have other issues. Please fill out the survey we sent after you have tried the game to help us improve it.
The current alpha is the largest playtest for Sword Reverie we have conducted, with more than 85 players participating over the weekend. We have received great feedback from more than 45 players and already released a hotfix to address some of the most severe bugs that were reported on the survey, Twitter, and Discord, including issues with smooth turn and sky/clouds missing on high graphics settings.
The Sword Reverie Kickstarter has ended. Thank you to all the backers who supported the project. We were 100% funded in 3 days and ended the campaign with $18,761 and 466 backers, hitting 4 of our stretch goals.
We were blown away by the level of enthusiasm we had and are looking forward to working with all of you to make Sword Reverie the best JRPG in VR. We will still try to work on the final 3 stretch goals in the future if the game does well in Early Access.
Sword Reverie Kickstarter is now live!
Back now: https://www.kickstarter.com/projects/isekaient/sword-reverie-a-jrpg-inspired-vr-action-game/
Check out the latest development progress and exclusive video that tells the behind the scene story from the dev team.
Back now to take advantage of our Early Bird discounts and secure a limited edition reward.
The Sword Reverie Kickstarter will start September 22nd, 2020, and was announced during our last dev livesteam.

Get notified when our Kickstarer is live: https://www.kickstarter.com/projects/isekaient/sword-reverie-a-jrpg-inspired-vr-action-game
The Kickstarter will allow you to support the development of the game and get the game at a discounted price at Early Access. This is also a unique opportunity to get guaranteed access to alpha and beta playtests. We are also offering awesome rewards, such as keychains, t-shirts, and plushies, and more! We will be sharing more details on social media soon. Quest and PSVR support will be stretch goals for the Kickstarter campaign, so don't get left out!
We had multiple rounds of playtests in the past two months, and we feel like Kickstarter is the best way to continue development with the support of the community. A lot of the playtesters were happy to try the game and wanted ways to support the development of the game but felt that the original Early Access end of this year release target is too rushed. We want to address all the feedback we got, so we feel like moving Early Access to March 2021 will give us more time to polish the game. Doing a Kickstarter will give us the necessary resources to continue developing the game and allow interested supporters to try out the game sooner.
You can view the full dev live-stream here:
Subscribe to our YouTube Channel for all the latest trailers, live streams, and more.
Sorry for the lack of updates over the past two months. We are still working on the game despite some challenges. We remain committed to improving the game. We will be finishing the Japanese version (VO, subtitles, and UI) and the Chinese version (subtitles and UI) soon. After that, we will add more weapons and abilities, improve the diversity between different enemies, and implement more content. Thank you for your patience.
What we are working on:
- We cast Tajima Saran as Stella’s Japanese CV and Onodera Yuki as Magnus’ Japanese CV. We have finished recording all Japanese VO.
- We added English subtitles, which will be released in an updated build soon.
- We have finished translating all text to Japanese, and are working on translating text to Chinese.
- We are working on the ability to switch VO, subtitle, and UI language.
Why we had a lot of delays:
- The game had decent sales, but was still below our initial estimates. We identified a lot of bugs and issues, which we quickly fixed. However, it will take us more time to add more gameplay and enemy diversity, which was a key thing people wanted. However, with the lower sales than predicted, we had to rethink our development a bit.
- I couldn't work on this game full time anymore, since it was financially unsustainable. I had to spend time interviewing for a day job and continue working on the game in a much more limited capacity. Our other main developer traveled back to China to get married and got caught up in the Shanghai lockdown. We also couldn’t afford to bring our contractor on full-time. Overall we just didn't have much availability to work on the game over the past two months.
- The Japanese voice-over and in-game localization effort were much more time-consuming than we had initially anticipated. While we have finished casting the JP voice actors and finished our VO recording, there are still many issues in-game, such as bugs with subtitles and improper text formatting.
- We are working to address our lost development bandwidth but will need some time for our plan to come together.
日本語版はまだ開発中です, 遅れて申し訳ありません
日本の声優を選びました。
中文版还在开发中,开发团队进展缓慢,深表歉意。
Sword Reverie will be launching in 24hrs! Game keys and DLC keys will go out on release day.
Here is the first look at the Digital Deluxe Bundle for Digital Deluxe Backers. Additionally, Kickstarter backers of the Digital Deluxe tier and higher will receive their Exclusive Backer Weapon + Thank You Audio. Look for your name in the credits!

Didn't back the Digital Deluxe tier but don't want to miss out on the Soundtrack and Artbook? You can complete your set by purchasing the Digital Deluxe version on Steam or Oculus.


![]()
When Stella was young, she lived happily with her parents. The humans and elementals lived in peace. However, one night everything changed.
Learn more about Stella's tragic past in the Sword Reverie Prologue Manga.
Sword Reverie is only 2 days away from Early Access. Hope you are excited and ready to jump into the game! We will be sending out game keys and digital deluxe keys to Kickstarter backers who pledged for them shortly before release, so be on the lookout for an email.
Have friends that might be interested in Sword Reverie? Tell them about the game and have them join in on the fun on release day!
With Early Access coming in 10 days, here is a behind-the-scenes look at Sword Reverie Development in the past 3 years condensed into 3 minutes.
Due to the high demand for playtesting the beta version of Sword Reverie on Steam, we are now accepting beta signups on our Steam page and will provide more playtesting opportunities soon.
Sign up now!
The Sword Reverie PC VR Early Access starts January 21, 2022.
Your journey in the Kingdom of Newcrest begins! Will you be able to master the four elements, skillfully use your awesome abilities, and defeat an Elemental Centaur?
We have already sent out Beta invites to more than 400 Kickstarter Backers and 400 playtesters. Participated in the Beta? We would love to hear your thoughts.
Share your feedback in our survey: https://forms.gle/PGsRWt49myoXKv9e9

Happy Thanksgiving to those of you in the USA. After 3 years in development, the Early Access portion of Sword Reverie is complete! We will be conducting a final round of testing starting on December 17th, 2021 to find bugs and adjust difficulty. Early Access release date will be announced soon!
For all our Kickstarter backers, we thank you again for your support in helping us make our game a reality, and thank you for your patience as we delayed the game to make sure we could release a game we are proud of. Due to these delays, we would like to invite all our Kickstarter backers to participate in our closed beta. You will receive instructions on how to participate in the closed beta for the platform you selected (Steam or Oculus PC VR) on December 17th.
Not a Kickstarter backer? During the closed beta period, we will randomly select players who have signed up for our mailing list or playtests on Steam on a rolling basis starting December 17th, so keep an eye on your email and make sure you whitelist [email protected].
We look forward to having you join us in the world of Sword Reverie and love to hear your thoughts on the game!
FAQ:
How complete is the game?
All features and content for the Early Access are complete, including 12 levels, the first boss fight, and the first chapter of the story. However, bugs and balance issues are to be expected. If you would like to avoid as many bugs and balance issues as possible, we suggest you wait until Early Access before playing.
Can I livestream or create videos about the Sword Reverie Closed Beta?
There is no NDA for the beta, but please explain to your audience that this is a closed beta, and bugs and balance issues are to be expected.
Will my progress in the beta be saved?
Unless a major bug is discovered, player progress will be carried over to Early Access.
Missing features and bugs?
Digital deluxe features for Kickstarter backers, including Kickstarter exclusive weapon, Digital Artbook, and Soundtrack are not yet available and will be sent out during Early Access.
Chinese and Japanese Support
Unfortunately, we haven’t finished our translation and Japanese voice acting. This is our top priority to finish after the Early Access launch. If you want to play Sword Reverie in Chinese or Japanese, please wait a little while longer. We thank you for your patience.
Hi Everyone,
Our latest alpha build (0.7.5) has been completed. There have been many changes to the progression and difficulty balance, the music and sound design of the game, as well as two additional levels. Update the Sword Reverie Alpha on Oculus/ or Sword Reverie Demo on Steam to try out the new build!

We have recorded voiceovers with our voice actors up to level 7, but haven’t implemented them in-game yet. They will be implemented before our upcoming beta tests.
Due to changes we are making to the progression and save file system, previous progress will not be carried over to the current alpha version. Sorry for the inconvenience, but player progress will not be saved between the remaining alpha tests until the beta test (which is coming soon).
Please complete our survey to let us know your thoughts!
Hi Everyone,
Our latest alpha build (0.7.3) has been completed. The build features a brand new ranged variant of the Elemental Spirit, our first ranged enemy type. Update the Sword Reverie Alpha from Oculus to try out the new build!

Defeat the ranged elemental spirit from afar or block their ranged attack with your sword until you can get closer. 0.7.3 also has two additional levels. Level 6 introduces you to the ranged elemental. Level 7 allows you to investigate outposts to track down the Elemental Centaur.
Lots of the voice acting are still placeholders which we will replace soon. We also had some regressions on the sound effects in this build which we are working to resolve. Please bear with us.
Please complete our survey to let us know your thoughts!
Survey: https://forms.gle/ZKxgRe5eWjcfHwvh6
We plan on releasing another 1 or 2 alpha builds before we consider the content of the game ready for Beta. We are working hard to wrap up the development of all the content we had planned for Early Access. Your patience allows us to ensure that when we release in Early Access, Sword Reverie becomes the starting point for an exciting adventure.
However, development doesn’t end there. We have additional enemies, abilities, weapons, bosses, and even graphics improvements planned ahead.
Full 0.7.3 Patch Notes:
- Added new enemy type: Ranged Elemental Spirit
- Block ranged attacks to avoid getting hit
- Created two new levels (6&7)
- Learn how to counter ranged enemies in Level 6
- Investigate outposts, learn more about Stella’s past, and find hints to track down the Elemental Centaur in Level 7.
- Added locked chest mechanic
- Bug fixes and improvements
- Fixed issue where pauses right before level completion caused unexpected behavior
- Fixed bugs and made improvements on Enemy AI
- Enemies now drop loot from Level 2 and onward
- Added objective indicators to Level 3
- Added chests to Levels 2 and Level 3
Hi Everyone,
A new build (0.7.1) with two new levels is now available! Clear the enemies from Dorland Castle and work with Stella to secure the castle gate. The gameplay time has doubled from our last build, with improved Elemental Warrior AI, new enemy spawning mechanics, and a complete rework of the sound effects, and more. See the full patch notes below for more details. Update the Sword Reverie Demo on Steam to try out the new build.
Please complete our survey to let us know your thoughts!
Survey: https://forms.gle/a8qiX81R8aEFD4Fk7
Sorry for the long delay with the new build after the Steam Game Festival. One of the developers working on level design had to go through surgery, which led to some delays. He is recovering now, so hopefully we can get back on track with development.
Early Access Update:
I would also like to provide an update on the release window for Early Access. We may need another 3-4 months before Early Access. You will be the first to know when we have a firm release date.
We are trying our best to get the game ready for Early Access. We want to make sure the game feels complete and has enough content for Early Access. We are still working on loot, crafting, and progression, as well as the AI for two new enemy types. We also need a bit more time to finish a few more levels. We may also delay our Japanese VO until shortly after Early Access so we can find the best voice talent and make sure we have properly implemented localization.
I understand that the delays to the Early Access release of Sword Reverie are frustrating, so thank you for your patience.
Full 0.7.1 Patch Notes:
- Created two new levels (4&5)
- Clear the enemies from Dorland castle in level 4
- Help retrieve supplies to reinforce the castle gate in level 5
- Added new enemy spawn mechanic
- Added chests
- Added teleport mechanic
- Moved cleave tutorial from level 3 to level 4
- Reworked sound effects
- Combat sound effects (melee and ability)
- Enemy sound effects
- Footsteps
- Bug fixes and improvements
- Improved Elemental Warrior AI
- Changed title menu to single start button
Physical rewards for the Sword Reverie Kickstarter have arrived from our manufacturer (Finally!). Please update your shipping address on the Kickstarter survey before March 21st if you have moved. We will be locking down the address and printing shipping labels after that.
All the rewards are of great quality. We are really happy with the manufacturer and hope you are too. Apologies for the long delay, but shipping has been really slow due to COVID.

There is a free demo of Sword Reverie available on Steam during the Steam Game Festival (February 3rd 10am PST to February 9th 10am PST). The free demo will be open to everyone. If you did not back a tier that includes alpha/beta access, now is your chance to try out the game!
Demo Link: https://store.steampowered.com/app/1377430/Sword_Reverie/
The new build is currently only for Steam, but a new build for Oculus will be provided to Oculus alpha/beta backers soon.
The music and sound effects, the things you hear in a game, are often just as important as the graphics you see. Sound design is even more important in a VR game, where spatialized sounds are crucial to the player's sense of immersion. That's why we are working hard to have new music composed for Sword Reverie and to create new sound effects.
Thanks to our awesome Kickstarter backers, we are proud to announce that Roc Lee will be joining our team as Composer and Sound Designer. He will compose captivating music for the game and make every interaction in the game a joy on your ears.
Here is the main theme that Roc composed for Sword Reverie:
We are also completely reworking the sounds for the combat, abilities, and enemies, and you will be able to hear these new sound effects in Sword Reverie soon.
Here is a quick introduction from Roc Lee:
Growing up my favorite games have always been JRPGs such as Final Fantasy and Chrono Trigger, and the Final Fantasy Tactics series. I am also especially fond of fantasy anime series like Dragon Quest, Slayers, Magic Knight Rayearth, and certainly more recently Sword Art Online and Full Metal Alchemist. Sword Reverie’s world, art style, and story rekindle a deep nostalgia for classic Anime Fantasy in me and I'm excited to join the Isekai team in crafting a magic and sword fighting filled world for players to step into and become a part of. I really enjoy writing melodies and finding ways of recasting and reusing melodies through orchestration and reharmonization. My goal is to create music that will evolve and build meaning as it supports the player through their journey and becomes a part of their story.
You can follow Roc Lee on Instagram and Twitter:
https://www.instagram.com/rocleemusic/
https://twitter.com/rocleemusic
Best,
Sword Reverie Team
The Sword Reverie Team wishes everyone a Merry Christmas and Happy New Year. May 2021 be an even greater year for VR and anime gaming!
While we originally hoped to provide a big update to the Sword Reverie Alpha before Christmas, we started making changes in too many places and the game ended in a buggy state. We will instead ship a smaller iterative update before the end of the year and make the bigger update available in mid-January.
Here is a preview of some of the bigger things that we have been working on:
New Enemy: Wisp 
Before the Kickstarter, one feedback we had from playtesters was to add a fast-moving enemy that swarms the player but can be killed quickly. We created concept art for such an enemy and will be creating 3d models for it soon. The elemental wisp may look like a weaker Elemental Spirit, but beware of its Kamikaze attack!
Redesigned Levels:

We are in the process of redesigning the map and levels for the early access version of the game. There are some very sizable changes to the level design based on your previous playtesting feedback. We spread out the tutorial and added more encounters that allow players to effectively utilize the unique elements and skills in Sword Reverie. The scenery you see during the level has also been given much more thought and polish.
Progression and UI:

Finally, we are also working on some of the progression systems, including designing the save/load system, exp/leveling, and weapon equipping/crafting.
Happy Thanksgiving to those of you in the US! Here is a turkey boss design for some extra holiday flavor. It's actually inspired by phoenixes and harpies, but with some stuffing and gravy, I think it will make a fine feast. 
Alpha demo Steam keys and Oculus invites have been sent to Kickstarter backers. Let us know if you didn't receive an email or have other issues. Please fill out the survey we sent after you have tried the game to help us improve it.
The current alpha is the largest playtest for Sword Reverie we have conducted, with more than 85 players participating over the weekend. We have received great feedback from more than 45 players and already released a hotfix to address some of the most severe bugs that were reported on the survey, Twitter, and Discord, including issues with smooth turn and sky/clouds missing on high graphics settings.
The Sword Reverie Kickstarter has ended. Thank you to all the backers who supported the project. We were 100% funded in 3 days and ended the campaign with $18,761 and 466 backers, hitting 4 of our stretch goals.
We were blown away by the level of enthusiasm we had and are looking forward to working with all of you to make Sword Reverie the best JRPG in VR. We will still try to work on the final 3 stretch goals in the future if the game does well in Early Access.
Sword Reverie Kickstarter is now live!
Back now: https://www.kickstarter.com/projects/isekaient/sword-reverie-a-jrpg-inspired-vr-action-game/
Check out the latest development progress and exclusive video that tells the behind the scene story from the dev team.
Back now to take advantage of our Early Bird discounts and secure a limited edition reward.
The Sword Reverie Kickstarter will start September 22nd, 2020, and was announced during our last dev livesteam.

Get notified when our Kickstarer is live: https://www.kickstarter.com/projects/isekaient/sword-reverie-a-jrpg-inspired-vr-action-game
The Kickstarter will allow you to support the development of the game and get the game at a discounted price at Early Access. This is also a unique opportunity to get guaranteed access to alpha and beta playtests. We are also offering awesome rewards, such as keychains, t-shirts, and plushies, and more! We will be sharing more details on social media soon. Quest and PSVR support will be stretch goals for the Kickstarter campaign, so don't get left out!
We had multiple rounds of playtests in the past two months, and we feel like Kickstarter is the best way to continue development with the support of the community. A lot of the playtesters were happy to try the game and wanted ways to support the development of the game but felt that the original Early Access end of this year release target is too rushed. We want to address all the feedback we got, so we feel like moving Early Access to March 2021 will give us more time to polish the game. Doing a Kickstarter will give us the necessary resources to continue developing the game and allow interested supporters to try out the game sooner.
You can view the full dev live-stream here:
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